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GAME THEORY AND INDUSTRIAL ORGANIZATION

GAME THEORY

Syllabus

EN IT

Learning Objectives

LEARNING OUTCOMES: the aim of this course is to introduce students to strategic reasoning through a formal training in game theory and a parallel set of lectures on applications to competition policy. Specifically, we will formally introduce the basic ingredients of non cooperative games and a number of equilibrium concepts used to solve them. These will be applied to studying strategic interaction among firms and to design incentive schemes to achieve a number of basic public policy goals.

KNOWLEDGE AND UNDERSTANDING:
At the end of the Course students should be able to understand and apply the logical approach of game theory to analyse the strategic environment that firms face in regime of oligopoly. In particular, we will study anti-competitive conducts put forth by firms and public policies to address them.

APPLYING KNOWLEDGE AND UNDERSTANDING:
At the end of the Course students should be able to apply the knowledge to identify potential anti-competitive practices.

MAKING JUDGEMENTS:
Given a firm's conduct, the student should be able to (i) sketch its overall impact on economic surplus and its redistributive impact on the individual surplus of the parties involved and (ii) suggest potential interventions.

COMMUNICATION SKILLS:
At the end of the course students should be able to analyse market practices and prepare presentations to discuss their effects on competition.

Prerequisites

None

Program

First part: Complete Information

Static games of complete information. The Nash equilibrium in pure strategies. Nash
equilibrium in mixed strategies. Cournot model. Bertrand model. Dynamic games of
complete information. Extensive form games and backward induction. Subgame perfect
Nash equilibrium. Stackelberg model of duopoly. Repeated games. The Prisoner’s dilemma
and coordination. The Folk theorem.

Second part: Incomplete Information

Static Games of incomplete Information. Bayesian Nash equilibrium. An auction game.
Harsanyi’ interpretation of mixed strategies. Dynamic games of incomplete information.
Perfect Bayesian equilibrium. Basics of signalling.

Books

Gibbons, R. (1992), Game theory for applied economists, Princeton University Press.

Bibliography

Gibbons, R. (1992), Game theory for applied economists, Princeton University Press.
Osborne, M.J., 2004. An introduction to game theory (Vol. 3, No. 3), New York: Oxford
university press.
(advanced) Martin J. Osborne and Ariel Rubinstein (1994), A course in game theory, MIT
Press
Tadelis S. (2013), Game Theory: An Introduction, Princeton University Press

Teaching methods

The module is composed of classes and practice sessions.

Zero tolerance policy regarding academic dishonesty

Academic dishonesty includes cheating on exams, plagiarism, improper citation, recycled
work, unauthorized assistance, or similar actions. Assignments and projects are specific to
individual courses; presenting the same work in two different courses (including previous
courses) is considered recycling and is unacceptable.

Students who commit an act of academic dishonesty will receive a failing grade.

Punctuality is mandatory.

Students must arrive in class on time and must not leave before the end of the class
without a specific reason. It is the responsibility of the student to catch up on any missed
work. Correct, active and responsible participation is insisted on. Proper behavior must be
observed in class.

Exam Rules

The assessment method is entirely based on a written exam. The exam is composed of two
or three exercises, possibly including theoretical questions. It requires students to be able
to solve games covered in the module.
The grade for the exam is expressed out of thirty points.
Since EEBL students take the exam at the same time as the exam in Industrial
Organization, the grade obtained in each of the two modules will have a 50% weight in
determining the final grade for the course. In particular:
Final Grade = 0.5 x (Grade in Game Theory Module) + 0.5 x (Grade in Industrial
Organization Module).
Students will have to obtain at least 18/30 in each of the two modules to pass the exam.